All other research speed modifiers are … Or store up the 100 XP for Doctrine upgrades. The naval aspect is one of my favourite features in EUIV. While SF is overall the best, depending on your needs and your playstyle some other doctrine may be better. Hi, this is my second quick tutorial for naval warfare in Hearts of Iron IV. DB is overall a terrible doctrine but it does allow for very quick pushes because reduced ORG loss. But going for BBs and heavy cruisers also works ok. As long as you keep building right ships for the task all of the doctrines are fine. I don’t usually fill out an entire naval doctrine tree, but typically one or two branches. So I rush for that "Floating Fortress" doctrine, I think that's in the "Fleet in Being" tree. Explaining how to design fleets for naval battles in multiplayer. What doctrine should you use? The historical land doctrine is very good for Japan. This usually happens after a spotting process is complete or opposing fleets move onto the same province. Depends on what you aim to achieve. Why Naval Doctrine: 10% carrier base air agility lol and sortie. One thing I don’t understand is the sortie efficiency, and how it effects carrier overcrowding. A naval battle gets initiated on a specific province between two task forces, one of them being the attacker. after the hoi4 man the guns update one thing people are wondering about hoi4 mtg is what naval doctrine they should do. So I don't build carriers as them. Train the 50 XP for things like Depth Charges and Hull Armor upgrades. The naval doctrine is a fantastic feature, and my sole reason for buying Rule Britannia (even though I always play as England). For Naval, I use land-based aircraft for them, especially since the introduction of the carrier aircraft bug. HoI4 1.6.2 Man the Guns as Japan It's been very long while since I last played HOI4, and back then it was mostly Kaiserreich minors. Base time to research []. This is a big deal because Japan is gonna be doing a lot of island hopping and GBP gives you nothing to aid that. So I’m playing a historical Japanese game, and thus I’m going almost comically all in on carriers and the base strike doctrine. Otherwise the battle lasts until one side is fully escaped or destroyed. The first doctrine research has a base time to research of 191 days. As Germany/Italy you will probably be … Hello this is my quick tutorial for designing fleets for naval battles in multiplayer. By spending 100 Army experience the research speed can be increased by 100%. MM is better than SF at roach defense because high recovery and reinforce rate. I posted this earlier on Reddit and it still holds quite well for the La Resistance content update. Why Air Doctrine: 20% Agility from Fighter Inniative applies to carrier based fighters, completely ♥♥♥♥ on any UK player who isnt air controller with your carriers. So I just spam heavily armored battleships and light cruisers. ... GBP, for whatever reason, does not give you planning bonuses for Naval Invasions. If you're UK/US and have naval superiority then yeah, CVs are kewl. Naval and port strikes by air wings trigger a naval battle that resolves instantly. Grand battleplan - Infiltration branch. That might change when MtG comes out. All following doctrines researches have 382 days. do this and you will rape the UK fleet, you want four carriers III's by feb 1940 with level 2 deckspace. , does not give you planning bonuses for naval battles in multiplayer sortie,... Land-Based aircraft for them, especially since the introduction of the carrier aircraft bug high! Uk fleet, you want four carriers III 's by feb 1940 with level 2 deckspace base... 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