Superior Firepower. Ñïåöèàëüíûå ïðåäëîæåíèÿ, ñêèäêè, ïåðåðûâû è ïðàçäíèêè â Scovern Hot Springs (historical) The limited research slots for minors should also be considered, as they would be better off researching infantry, support, artillery, and doctrine tanks instead. Advanced Air Carrier Advanced Air Transport Advanced Anti-Air Artillery Brigade Advanced Anti-Tank Artillery Advanced Battlecruiser Advanced Battleship Advanced Close Air Support Aircraft Advanced Computing Machine Advanced Construction Engineering Advanced Decimetric Radar Warning Sites Advanced Decryption Device Advanced Destroyer Advanced Encryption Devices Advanced Escort … A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. What countries in HOI4 have the best chance of beating the Royal Navy? Mobile is only good if you're going with tanks. It is quite good but the problem is that as e.g. Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. War never changes. United States - Superior Firepower fits their playstyle pretty great. You can select your entire army by holding SHIFT and then clicking on the single unit you do not wish to disband. SF also focuses on infantry, support, and artillery units, all of which have lower production cost. Using the Dispersed Support branch for superior firepower is great as this extends not just to infantry-based artillery but also anti-air and anti-tank units. ... Superior firepower. We are conducting a survey to learn how we can improve the Paradox Wikis experience for our users. Don't make the mistake Germany made and make an army based on resources you don't even have. As a minor nation, it would be too much of a burden to produce high-cost trucks, half-tracks, tanks, tank destroyers, SPGs, and SPAAGs as well as aircraft since their industry are small. Superior firepower gives me (surprise!) I won't be able to build tanks and planes for a while as a landlocked minor (Switzerland, Luxembourg etc.) Rather, your equipment will go back to the equipment section and your manpower will return to the manpower pool. Most tank destroyers had a casemate, with a narrow range of travel for the gun, instead of a turret, and many early models were open-topped. Mobile Warfare for the sole reason that it gives you the late game manpower for small nations to survive and big nations to throw more people at the problem. This sits well with the public, as they are more inclined to support a war if … You can select your entire army by holding SHIFT and then clicking on the single unit you do not wish to disband. Rather, your equipment will go back to the equipment section and your manpower will return to the manpower pool. Here infantry are mostly to hold the line, close pockets and relieve the Motorized infantry so they can follow the tanks forward. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. ... the biggest profits mean the gravest risks. Here infantry are mostly to hold the line, close pockets and relieve the Motorized infantry so they can follow the tanks forward. Countries like Canada, Australia,etc. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Mobile Warfare is good for the US as you can produce a monstrous amount of tanks allowing you to crush the Germans. We are conducting a survey to learn how we can improve the Paradox Wikis experience for our users. Mobile. I just love the manpower boosts because I tend to not pay attention sometimes and lose a few divisions... especially because they go on cruises into enemy controlled waters so often, New comments cannot be posted and votes cannot be cast. Once the game begins, delete your entire army except for one infantry division. Mobile Warfare makes it incredibly easy to encircle the AI, you don't need tanks to do that, strictly speaking, but they do help. I like to go grand battleplan just because it gives you some defensive bonuses. Before you could start and finish Mobile Warfare, then switch to Grand Battleplan to entrench like well-bred gophers. The problem with Mobile Warfare is that it's a very expensive doctrine. Tank destroyers are dedicated anti-tank vehicles. But it doesn't give you that +5.00 manpower like Mobile Warfare or Mass Assault. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. In the year 2270, prospectors discovered a long-forgotten vault under the Sierra Nevada Mountains. 5% manpower seems nice, but you're honestly better off getting crazy ass bonuses to your troops and then dipping into the higher conscription laws. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. I could see why people choose Mobile Warfare for manpower bonuses, but I believe Superior Firepower conserves more manpower in the long run. Mobile warfare is all about encirclements and exploiting the breakthroughs. Thanks to individual stages of development of the doctrine, you will gain additional points to speed of planning and to organization of attacks. Astayinthecountry.com A country must not share a tag with any other country. My question basically comes down to: Is it worth taking a suboptimal doctrine tree if it gives me more manpower or should I take onel that suits my army but leaves me with a lack of manpower? I could see why people choose Mobile Warfare for manpower bonuses, but I believe Superior Firepower conserves more manpower in the long run. When doing this, you will not lose manpower or equipment. There are some cases where if the nation is small enough, grand battle plan can allow micro-ed units to do almost twice as much damage, since, units still get their planning bonus if they are manually ordered to attack when the general is attacking, and thus, can have entire fronts which always get the max planning bonus. Mobile Warfare is if you want the juicy +5% recruitable population boost, and if you want to place emphasis on tanks and speedy breakthroughs. It's my favourite doctrine, though grand battleplan or superior firepower generally work better for a … When starting as a nation lacking equipment and the means of producing it quite quickly it's just the safest bet to always combine infantry with artillery and when possible add support companies. I would recommend this if you play with a highly mobile army such as Germany. When doing this, you will not lose manpower or equipment. On the other hand I'd benefit heavily from additional soft and hard attack and artillery buffs from the superior firepower tree... EDIT: Of course I also go down the fascist path of the focus tree to get some additional manpower. Otherwise conquer China or the British Raj for a couple million non-core manpower. 1 Lore 2 Starting Situation 2.1 Military 2.2 Threats and Opportunities 3 National Focus 4 Technology 5 Politics 5.1 National Spirits 5.2 Leaders 5.3 Staff and Designers 6 Economy 6.1 Laws and Development 6.2 Industry and Resources War. This doctrine affects artillery actions. I would recommend this if you play with a highly mobile army such as Germany. If you like tanks and mot/mec, Mobile warfare is a good choice. Ðàçìåùåíèå Scovern Hot Springs (historical). With supurior firepower it gets 72 soft attack, 11 hard attack and 275 defense. Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. Added with the field hospital support company, you'll find yourself taking fewer casualties. Sometimes when I've really established a good industrial complex I switch to Mobile Warfare though. Superior firepower just gives alot of good buffs, take a generic 10 inf division with no support equiptment (1936 equiptment) base stats are 230 defense, 60 soft attack and 10 hard attack with mobile warfare. But it doesn't give you that +5.00 manpower like Mobile Warfare or Mass Assault. Grand Battle plan is if you want to place emphasis on preparation and balanced tactics. I always go mobile warfare or mass assault (depending on the country). Mobile warfare is only viable in the beginning when you've got tons of military factories, so I almost exclusively start out with it when playing Germany. Currently I put superior firepower as 1, mobile as 2, grand battle plan as 3 and massive assault as 4, It's an economical choice - mobile warfare is for when you have industrial power to supply your army with tanks and APCs; superior firepower is when you're small on manpower and production so stick to producing infantry and artillery. Everything else is just icing. Mobile Warfare is good for the US as you can produce a monstrous amount of tanks allowing you to crush the Germans. Thanks to individual stages of development of the doctrine, you will gain additional points to speed of planning and to organization of attacks. Mobile warfare is all about encirclements and exploiting the breakthroughs. Depends on the minor. Posted by: No Comments It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. Superior Firepower is best suited for more difficult terrain, countries will not-limitless manpower pool and not too powerful industry. Would you say superior firepower is the 2nd best doctrine? Mobile warfare. 240 Views ... Base Strike doctrine and light cruisers, killing the Japanese.. Grayson Richter. Superior firepower is the most useful focus in 90% of the situations. Press J to jump to the feed. His plan is to use superior artillery and guns to win battles, slowly grinding the enemy down. Continue browsing in r/hoi4 r/hoi4 A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. hoi4 japan land doctrine. Go all out with line artillery and watch the enemy casualties come pouring in. The 20% extra soft attack and extra defense is just realy good. The other answer says Superior Firepower 100% of the time which is not wrong tbh but going other doctrines are quite viable for the US as well. Which one would you recommend(especially for Germany and against the US)? 240 Views ... Base Strike doctrine and light cruisers, killing the Japanese.. New comments cannot be posted and votes cannot be cast. Hoi4 country tags. Compared to the base models, they have similar defense, very low breakthrough (none mo… Sum of: The other answer says Superior Firepower 100% of the time which is not wrong tbh but going other doctrines are quite viable for the US as well. Once the game begins, delete your entire army except for one infantry division. but I need manpower. > hoi4 japan land doctrine. Which one do I choose? They are essentially an anti-tank gun on a tank chassis; tank destroyer battalions can be thought of as the armored or mobile equivalent of infantry anti-tank battalions, but unlike infantry equipment it cannot be used as a support brigade. October 31, 2020. Ãîñòèíèöû è æèëüå Scovern Hot Springs (historical). Press question mark to learn the rest of the keyboard shortcuts. They are essentially an anti-tank gun on a tank chassis; tank destroyer battalions can be thought of as the armored or mobile equivalent of infantry anti-tank battalions, but unlike infantry equipment it cannot be used as a support brigade.
Guessing it's the conscription of young and elderly to fight? Tank destroyers are dedicated anti-tank vehicles. If you're looking for manpower by the way, just go fascist and down the nationalist focus tree if you're playing with a generic focus tree. He wants to efficiently beat back enemy forces with minimal losses, as bullets are cheaper than lives. edited 3 years ago. This may seem somewhat odd, but the tactic totally works. It's an economical choice - mobile warfare is for when you have industrial power to supply your army with tanks and APCs; superior firepower is when you're small on manpower and production so stick to producing infantry and artillery. Force concentration is the practice of concentrating a military force so as to bring to bear such overwhelming force against a portion of an enemy force that the disparity between the two forces alone acts as a force multiplier in favour of the concentrated forces. Superior Firepower yelds more powerfull divisions. Superior firepower is the most useful focus in 90% of the situations. Superior Firepower is if you want to place emphasis on firepower and defensive tactics. National focus tree for turkey. 6 7 motorised 2 medium spgs 10 11 medium tanks for anti infantry death stack. Try to sin… The USA starts in 1936 with four research slots, and can acquire two more slots from its National Focuses - Scientist Haven and either American Institute of Sciences or Scientific Research & Development Office. Not to say superior firepower becomes useless even with high industrial capacity - you can just as well build motorized infantry with self-propelled artillery to get movement speed while enjoying hefty attack bonuses of the doctrine. For the mobile warfare doctrine, I do not consider the 5% bonus manpower of the left tree to be nearly as worthwhile as the better blitzkrieg tree on the right. What countries in HOI4 have the best chance of beating the Royal Navy? Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. hoi4 best division designs 2021 In my honest opinion mobile warfare and superior firepower are two of the best land doctrines in the game. It's my favourite doctrine, though grand battleplan or superior firepower generally work better for a … Try to sin… Superior firepower is the most useful focus in 90% of the situations. Press J to jump to the feed. Mobile warfare will crank your motor divisions’ soft attack up and provide an excellent doctrine to cut through enemy infantry or tanks. Most tank destroyers had a casemate, with a narrow range of travel for the gun, instead of a turret, and many early models were open-topped. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. 6-Mobile Warfare Doctrine 7-Superior Firepower Doctrine 8-Grand Battleplan Doctrine 9-Mass Assault /Deep Battle Doctrine 10-El silahları 11-Topçular ve Ağır Silahlar 12-Motorize ve Mekanize Çözümler 13-Tanklar 14-Destek Bölükleri 15-Hava ve Deniz Gücünün Etkisi 16-RADAR ve İstihbarat 17-Orduyu Gruplara Ayırma 18-Planlama ve Komutanlar In contrast, SF provides the highest amount of soft and hard attack in the game. Delay – a land doctrine of the ‘Mobile Warfare’-branch Delay – a land doctrine of the ‘Superior Firepower’-branch Delay – a combat tactic Compared to the rest of the world's countries, the option to have a total of 6 slots is almost unique.The Democratic path of the National Focus Tree ends with Scientist Haven. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. Mobile, mobile infantry + more manpower route. The main goal of this doctrine is to wage war basing on vehicles. Superior firepower is really only an option if you have the industry that a minor doesn't have access to. This answer depends on alot of things. I always go Superior Firepower. Force concentration is the practice of concentrating a military force so as to bring to bear such overwhelming force against a portion of an enemy force that the disparity between the two forces alone acts as a force multiplier in favour of the concentrated forces. In that case I don't fill out Superior Firepower though, because it would take too long to research two full doctrine trees and it really sucks losing all the bonuses from one tree when you switch to another midgame. Mobile Warfare doctrine is best suited for farly open terrain and countries with powerful industrial base since it focuses on both motorized infantry and tanks. Please take the time to fill the Survey 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Most bonuses provided by MW affect only motorized, mechanized, and armored troops. Mobile warfare; Superior firepower; Grand battle plan; Mass assault; Mobile warfare. This can either crop up halfway down the tree if Alf Landon i… But it doesn't give you that +5.00 manpower like Mobile Warfare or Mass Assault. What is a good HOI4 Germany template (if you're doing infantry, only no tanks but you can have things like anti-tank and arty, and allow air power and navy)? Most bonuses provided by MW affect only motorized, mechanized, and armored troops. I would recommend this if you play with a highly mobile army such as Germany. MW also provides the most amount of speed, but this bonus can only be efficiently utilized if you have air superiority. Switzerland or Luxembourg I am lacking manpower. United States - Superior Firepower fits their playstyle pretty great. This may seem somewhat odd, but the tactic totally works. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. This page was last edited on 26 October 2020, at 07:21. But mobile warfare has the bonus manpower which is needed as a small nation. Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. The main goal of this doctrine is to wage war basing on vehicles. Please take the time to fill the Survey Compared to the base models, they have similar defense, very low breakthrough (none mo… Superior firepower is an all around good offensive doctrine. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. Minors also have too few generals with "Panzer Leader" trait, which goes well with the MW doctrine. My question basically comes down to: Is it worth taking a suboptimal doctrine tree if it gives me more manpower or should I take one that suits my army but leaves me with a lack of manpower? If you like tanks and mot/mec, Mobile warfare is a good choice. Superior Firepower. This is a HOI4 … Sum of: Superior firepower is in my opinion the go-to doctrine for small nations with low manpower, but high industry for their size. Are you playing multiplayer? If you can't make a lot of tanks, you need to have overwhelming air support to do your fighting for you. Press question mark to learn the rest of the keyboard shortcuts. superior firepower.

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